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Week 1-2

Ideation Phase:

Created sketches of design for the Monolith / Castle's interior and exterior.

The aesthetic of architecture was imagined to evoke an unnatural feeling by using hard edges to contrast curvature, and unevenness in asymmetry.

IMG_0987.heic
IMG_0988.heic

Week 3 - 8

Modeling Phase:

I began modeling the base of the structure. Because I was very unskilled in blender, my work was not of the quality I was looking for. I also began testing the initial portals I would use for the project

Coding Phase:

While working on implementing portals into the unity project, I began writing code for player movement and camera movement. 

Week 9 - 12

I worked on redesigning the "Monolith" and it's architecture, however it was too small for the final design.

I began implementing textures into Blender and Unity and created fully functional portals.

Created a playable build for this version of the project.

Screenshot (20)_edited.jpg

Week 12 - 19

Weeks 12 through 19 were heavily disrupted by illness, but I managed to make some good progress in completing my project.

I continued on, redesigning my "Monolith" to be grander than the past version.

Creating Over 30 Portals was incredibly difficult, as I had to create 4 shader materials per portal.

I also had to keep track of each camera per portal and every shader within a portal manager. It was extremely tedious, making sure every shader was in the correct element within the portal manager.

Along with portals, I created six rooms to be used for the interior to the monolith.

Each room was separated from the exterior, being connected by the portals.

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