VIS 160B - Senior Project
Spring 2024
Week 1-2
Ideation Phase:
Created sketches of design for the Monolith / Castle's interior and exterior.
The aesthetic of architecture was imagined to evoke an unnatural feeling by using hard edges to contrast curvature, and unevenness in asymmetry.
Week 3 - 8
Modeling Phase:
I began modeling the base of the structure. Because I was very unskilled in blender, my work was not of the quality I was looking for. I also began testing the initial portals I would use for the project
Coding Phase:
While working on implementing portals into the unity project, I began writing code for player movement and camera movement.
Week 9 - 12
I worked on redesigning the "Monolith" and it's architecture, however it was too small for the final design.
I began implementing textures into Blender and Unity and created fully functional portals.
Created a playable build for this version of the project.
Week 12 - 19
Weeks 12 through 19 were heavily disrupted by illness, but I managed to make some good progress in completing my project.
I continued on, redesigning my "Monolith" to be grander than the past version.
Creating Over 30 Portals was incredibly difficult, as I had to create 4 shader materials per portal.
I also had to keep track of each camera per portal and every shader within a portal manager. It was extremely tedious, making sure every shader was in the correct element within the portal manager.
Along with portals, I created six rooms to be used for the interior to the monolith.
Each room was separated from the exterior, being connected by the portals.